#ifndef AI_H
#define AI_H

//parents
#include "../ability/ability.h"

//Ogre headers
#include "Ogre.h"
using namespace Ogre;

class Command;
class AIStateMachine;
class Shape;

class AI : public Ability
{

public:

AI(Shape* shape);
~AI();

//ticks
void processTick    ();

AIStateMachine* mAIStateMachine;

Shape* mShape;
};

#endif

